The short version: most children's apps are designed to extend the session; a few are designed to finish it. You can tell which you have in about five minutes by checking one thing above all — is there any state in this app that counts as finished? If not, every ending will be an interruption you have to impose.
The problem is not the screen, it is the handover
Ask parents what they actually dislike about screen time and very few describe the middle of it. They describe the end: the negotiation, the one-more, the meltdown at the moment the tablet is taken.
That is worth noticing, because it points somewhere more useful than the total number of minutes. A great deal of handover conflict is not about screens in general. It is about being stopped mid-flow, without warning, in an experience deliberately built to have no stopping point.
Seven things to check in five minutes
- Autoplay. Does the next thing start on its own? This is the single clearest signal, because its only function is removing the moment where somebody decides.
- A finish state. Can anything in this app be completed? A picture, a round, a story, a delivery.
- Streaks and daily rewards. Does stopping cost them something they have built up?
- Exit friction. Try to leave. Does it just close, or does it bargain?
- Infinite content. Endless generated levels are a decision, not generosity — nothing endless can be finished.
- Selling inside play. Are offers shown to the child, mid-session, rather than to you behind a gate?
- Who ends it. Does the app ever say the session is over, or is that entirely your job?
Why "no finish" is the one that matters most
If you only check one thing, check this. An app with no completion state means every single ending is an interruption. You are always taking something away mid-flow, and your child is always losing something rather than finishing it.
With a finish, the sentence "when this one is done" becomes true and visible. The child can see the end coming. Most of the conflict disappears — not because they have become more reasonable, but because you have stopped asking them to abandon something halfway.
A note on naming names
This article deliberately does not list villains. Apps change, teams change, and a confident accusation about a named company ages badly and is unfair when it does.
The checklist is more useful anyway, because it survives those changes and it works on whatever is already installed on your tablet. Including, as the FAQ above says, ours.

